Team Fortress 2 Hacks

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Team Fortress 2 Hacks and Cheats

TF2 started with nine mercenaries, each with his own distinct personality. Because they live inside a frantic multiplayer shooter, though, the only facets of those personalities people got to see were the screaming, shooting, and being-on-fire parts.

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The most highly-rated free game of all time! One of the most popular online action games of all time, Team Fortress 2 delivers constant free updates—new game modes, maps, equipment and, most importantly, hats. Nine distinct classes provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.

New to TF? Don't sweat it! No matter what your style and experience, we've got a character for you. Detailed training and offline practice modes will help you hone your skills before jumping into one of TF2's many game modes, including Capture the Flag, Control Point, Payload, Arena, King of the Hill and more.

Make a character your own! There are hundreds of weapons, hats and more to collect, craft, buy and trade. Tweak your favorite class to suit your gameplay style and personal taste. You don't need to pay to win—virtually all of the items in the Mann Co. Store can also be found in-game.

PC System Requirements

Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection

Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection

Mac System Requirements

Minimum: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, 1GB RAM, NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher Mouse, Keyboard, Internet Connection

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AimJunkies Team Fortress 2 Cheat Game Information

Team Fortress 2 Update Released

Product Update - Valve Sep 2, 2011

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
*Fixed snd_restart breaking voice recording
*Fixed a rare crash creating a listen server


Team Fortress 2


* Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots
* Added a checkbox to the Backpack dialog that will colorize items based on their quality
Fixed a server crash exploit caoused by invalid player view angles
* Updated the color used for Strange quality items so it doesn't conflict with the color used for Unique quality items
* Item found notifications now correctly show up in chat
* Added Tropico 4 promotional content
* Added BleedPlayer input on player for mappers
* Updated localization files
* GetSchema WebAPI changes
* Added "kill_eater_score_types"
* Added "account_info" for attrbutes where the value is a Steam account ID
* Added support for Romanian, Turkish, and Hungarian (ro, tr, and hu respectively)
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About TF2

Team Fortress 2 (abbreviated as TF2) is a free-to-play team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to the original mod Team Fortress based on the Quake engine, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version then followed on November 22, 2007.The game was later released as a standalone package for Windows on April 9, 2008, and for Mac OS X two years later. Team Fortress 2 is distributed online through the Steam system, while retail distribution was handled by Electronic Arts. In June 2011, the game became a free-to-play title, supported by microtransactions for unique in-game equipment through Steam. The development of Team Fortress 2 is led by John Cook and Robin Walker, the designers who originally created the Team Fortress modification for Quake in 1996.

The game was announced in 1998, powered by Valve's GoldSrc engine, but has since been through various concepts and designs. In 1999, the game appeared to be deviating from its predecessors by pursuing a more realistic and militaristic style of gameplay, but the design metamorphosed over its nine-year development period. The final rendition sports cartoon style visuals influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell and is powered by the Source engine. The game itself revolves around two teams, each with access to nine distinct characters, battling in a variety of game modes set in evil genius environments.

The lack of information or apparent progress for six years of the game's original development caused it to be labeled as vaporware, and it was regularly featured in Wired News' annual vaporware list among other ignominies. Upon its release, the game received critical acclaim and several awards, being praised for its graphical style, balanced gameplay, comedic valueand for its use of full character personalities in a dedicated multiplayer game.

Release and ongoing development

During the July 2006 Electronic Arts press conference, Valve revealed that Team Fortress 2 would ship as the multiplayer component of The Orange Box. A conference trailer showcasing all nine of the classes demonstrated for the first time the game's whimsical new visual style. Managing director of Valve Gabe Newell said that the company's goal was to create "the best looking and best-playing class-based multiplayer game". A beta release of the entire game was made on Steam on September 17, 2007 for customers who had pre-purchased The Orange Box, who had activated their Black Box coupon, which was included with the ATI HD 2900XT Graphics cards, and for members of the Valve Cyber Café Program. The beta continued until the game's final release.

The game was released on October 10, 2007, both as a standalone product via Steam and at retail stores as part of The Orange Box compilation pack, priced at each gaming platform's recommended retail price. The Orange Box also contains Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Portal. Valve offered The Orange Box at a ten percent discount for those who pre-purchased it via Steam before the October 10, release, as well as the opportunity to participate in the beta test.

Since the release of Team Fortress 2, Valve has continually released free updates and patches through Steam. In addition, the game is also being expanded by fans with the tools used by Valve to create the game. Valve has included some of the most popular community-created levels in the official updates. In January, 2010 Valve started allowing users to submit additional content, such as hats, weapons and Steam avatars, through a contribution site. The first such update with community-made content was released in March with several new hats and weapons. A current series of updates sees the classes gaining alternate weapons with different abilities, while putting in certain drawbacks to each unlockable weapon to maintain balance. The Medic, Pyro, Heavy, Scout, Sniper, Spy, "Classless", "Hallowe'en", Demoman, Soldier, and Engineer updates have been completed, together updating all nine of the classes. Later updating included the ability to craft new equipment in game, trade items with other players, purchase in-game items through funds in Steam, and save and edit replay videos that can be posted to YouTube. Valve has also occasionally released new game types as part of their updates, such as the aforementioned Payload and Payload Race, a Training mode for practicing, Highlander which restricts each team to nine players with each member playing a different class, and a Medieval mode where players are restricted to melee weapons and era projectile weapons like longbows. Valve has created a blog to keep players up to date with the ongoing developments in Team Fortress 2.

Development of the new content has been confirmed for the Xbox 360, while development for the PlayStation 3 was deemed "uncertain" by Valve. However, the PlayStation 3 version of Team Fortress 2 received an update that repaired some of the issues found within the game, ranging from graphical issues to online connectivity problems; this update was included in a patch that also repaired issues found in the other games within The Orange Box. The updates released on PC and planned for later release on Xbox 360 include new official maps and game modes, as well as tweaks to classes and new weapons that can be unlocked through the game's achievement system.The developers attempted to negotiate with Xbox 360 developer Microsoft to keep the Xbox 360 releases of these updates free, but Microsoft refused and Valve announced that they would release bundles of several updates together to justify the price.

On June 10, 2010, Team Fortress 2 was released for Mac OS X, shortly after the release of Steam for the Mac OS X. The release was teased by way of an image similar to early iPod advertising, showing a dark silhouette of the Heavy on a bright green background, his Sandvich highlighted in his hand. Virtual earbuds, which can be worn when playing on either Mac or Windows once acquired, were given to players playing the game on a Mac before June 14,[80] though the giveaway period was later extended to August 16.

On June 23, 2011, Valve announced that Team Fortress 2 would become a free-to-play title; the core game could be enjoyed for free, while unique equipment, character outfitting, and the like would be available as microtransactions through the in-game store tied through Steam. Though Valve will continue to add items to the store to support the game, Walker asserted they will continue to provide new features and items for free. Walker noted that through various promotions, Valve has come to understand the wide range of players that continue to play the game, and that for the multiplayer title, "the more people playing the game, the higher value the game has for each individual customer". The move came after a week after Valve introduced several other third-party free-to-play games to the Steam service, and commented to journalists that they were working on their own free-to-play title.